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Escape the Cannibal Gnomes |
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| Date | July - October 2007 | |
| Client | Wunderman Interactive | |
| Location | Client premises, London | |
| Role | Actionscriptor | |
| Technology | Adobe Flash 8.0 (AS2) | |
| Credits | Wunderman Interactive | |
| Link | Ka Fun | |
| Description |
This game was built entirely in AS2 using object oriented design and programming techniques.
Escape the Cannibal Gnomes forms part of the "Ford Ka Fun" marketing campaign. The game board and AI enemies are configured in XML, allowing for different sizes of deployment as well as tweaks to gameplay as required. On the Ford Ka microsite (see link) the game was embellished to include goals and bonuses. These were added later and do not form part of our contribution. |
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